Rules Reference
A transaction is a way for a player to exchange commodities, trade goods, promissory notes, and relic fragments.
- During the active player’s turn, they may resolve up to one transaction with each of their neighbors.
- A player can resolve a transaction at any time during their turn, even during a combat.
- To resolve a transaction, a player gives any number of trade goods and commodities and up to one promissory note to a neighbor in exchange for any number of trade goods, commodities, and relic fragments, and up to one promissory note.
- Players can exchange commodities, trade goods, promissory notes, and relic fragments, but cannot exchange other types of cards or tokens.
- The Emirates of Hacan can also exchange action cards with other players as part of their transactions.
- A transaction does not have to be even. A player may exchange components of unequal value or give components without receiving something in return.
- The players agree on the terms of the transaction before exchanging any components. After the components are traded, the transaction cannot be undone.
- Players can resolve a transaction as part of a deal.
- While resolving each agenda during the agenda phase, a player may perform one transaction with each other player.
- Players do not need to be neighbors to perform these transactions.
Notes
- Relic fragments may be traded. Relics themselves cannot be.
- Captured units may be returned to the player that originally owned them as part of a transaction.
- If a player becomes neighbors with another player on their turn, they may then perform a transaction with that player.
- If a player stops being neighbors with another player that they have performed a transaction with this turn, but then becomes neighbors with that player again later that same turn, they cannot perform a second transaction with that player.
- A player may perform a transaction during combat with their opponent, even if they are neighbors only in the active system.
- If a player may perform multiple action on their turn, they may still only resolve one transaction with each of their neighbors.
- If an agenda is discarded and replaced with another, players who resolved a transaction during the discarded may resolve another transaction during the replacement agenda.