Rules Reference
A deal is an agreement between two players that may or may not include a transaction that involves physical components.
- Players can make deals with each other at any time, even if they are not neighbors. However, deals that include a transaction must follow the rules for transactions, including that the players be neighbors.
- Deals are binding or non–binding according to the conditions of the deal.
- If the terms of a deal can be resolved immediately, it is a binding deal. When a deal is binding, a player must adhere to the terms of the agreement and whatever transactions, if any, were agreed upon.
- The results of playing an action card, including the act of successfully resolving a card, are not instantaneous and cannot be guaranteed. They cannot be part of a binding deal.
- If the terms of a deal cannot be resolved immediately, it is a non–binding deal. When a deal is non–binding, a player does not have to adhere to any part of the agreement.
Notes
- In general, only the terms of the deal that a player can immediately perform, even without the deal taking place, are binding. For example:
- If a player has four resources available during the Production step of a tactical action, another player may give them four trade goods to on the condition that they produce a dreadnought during this Production step. As the active player could produce a dreadnought with the resources, this deal is binding.
- If instead the active player has zero resources available, the same deal would be non–binding.
- The following are further examples of non–binding deals:
- Making a deal to use a promissory note in a specific way, before the promissory note has been transacted.
- Making a deal not make use of a unit’s
Space Cannon ability during a tactical action, before ships have been moved. - Making a deal to trade commodities in exchange for the active player to replenish another player’s commodities during the resolution of the primary ability of the Trade strategic action.
- Making a deal for a player to vote on an agenda in a certain way, when it is not yet that player’s opportunity to vote.
- Any deal that will resolve after dice are rolled.