Rules Reference
An anomaly is a system tile that has unique rules.
- An anomaly is identified by a red border located on the tile’s corners.
- There are four types of anomalies: asteroid fields, nebulae, supernovas, and gravity rifts.
- Some anomalies contain planets; those systems are still anomalies.
- Each type of anomaly is identified by its art.
See rulebook for images.
- Abilities can cause a system tile to become an anomaly; that system tile is an anomaly in addition to its other properties.
- Abilities can cause a system to be two different anomalies; that system has the properties of both anomalies.
Notes
- An empty system is not an anomaly.
- A system containing a wormhole is not an anomaly.
- A system with a Vuil’raith Dimensional Tear is a gravity rift, and thus an anomaly.