Rules Reference
Legendary planets grant the player that controls them unique, planet–specific abilities.
- A legendary planet is indicated by the legendary planet icon.
- When a player gains control of a legendary planet, they also place its legendary planet ability card in their play area.
- If a player gains control of a legendary planet ability card from the deck, it is readied.
- If a player gains control of an exhausted legendary planet ability card, it remains exhausted.
- Players can use the abilities on the legendary planet ability cards in their play area.
- If a legendary planet’s planet card is purged, its corresponding legendary planet ability card is also purged.
Notes
- If a player wishes to resolve the Imperial Arms Vault ability of Hope’s End, but they have no mechs left in their reinforcements, they may remove a mech from any system that does not contain one of their command tokens and place that instead. The mech will be placed undamaged.
- If an effect instructs a player to “end your turn”, that player may still resolve any “at the end of your turn” abilities, including those of legendary planets.
- A player may resolve multiple legendary planet abilities at the end of a single turn.
- Legendary planet ability cards exhaust and ready independently from respective planet card.
- An ability that readies a plannet cannot be used to ready a legendary planet ability card.
- A legendary planet ability card will ready in the status phase.
- Mecatol Rex is not a legendary planet.
- For the system that contains Malice, see the wormhole nexus.