The Federation of Sol

Orbital Drop

Versatile

Military Support (Promissory Note)

  1. Military Support is played before the Sol player may use Orbital Drop.
  2. Military Support may be played the turn the Sol player passes.
  3. Military Support may be played when the Sol player has no command tokens in their strategy pool.
  4. A player may receive Military Support in a transaction during the Sol player’s turn. If received at the start of the Sol player’s turn, that player may play it immediately.
    1. The active player may perform a transaction with each other player at most once per turn. As such, a player cannot receive Military Support more than once per turn.
    2. If a player received Military Support on a previous turn, they may play it at the start of the Sol player’s turn, and immediately perform a transaction with the Sol player to regain it. However, Military Support cannot be played twice in one timing window. The active player cannot play Military Support again until the Sol player’s next turn.

Advanced Carrier (Unit)

Spec Ops (Unit)

Genesis (Flagship)

  1. Placing the infantry during the status phase is mandatory. After, the Sol player might need to remove an infantry or fighter to meet capacity limits.

Evelyn DeLouis (Agent)

  1. This ability only applies to combat rolls.
    1. This ability does not allow one of the L1Z1X player’s Annihilator mechs to roll an additional Bombardment dice when resolving their Harrow ability.

Claire Gibson (Commander)

  1. If an invasion involves ground combat on multiple planets, an infantry will be placed on each.
  2. If the Sol player has no ground forces on a planet they control, ground combat will not occur, and so they cannot place an infantry on that planet. This includes if they lose the last of their ground forces during the Bombardment step of the invasion.
  3. The start of ground combat occurs after the Space Cannon Defense step. If all of the ground forces committed to a planet are destroyed in that step, then the ground combat will be skipped on that planet, and this ability will not trigger.

Jace X — Helio Command Array (Hero)

ZS Thunderbolt M2 (Mech)

Bellum Gloriosum (Breakthrough)

  1. If the Sol player produces multiple ships simultaneously, the combined capacity is used to determine how many fighters and ground forces do not count towards the Production limit.
  2. The additional fighters and ground forces are produced simultaneously with any other fighters and ground forces, and the resources paid will be determined by their combined cost.
    1. For example, say that the Sol player has Production 2, and wishes to produce a dreadnought and two infantry. They would pay five resources for this, as they would pay a single resource for the pair of infantry.