Legendary Planets

For notes about legendary planets associated with a specific faction, see that faction’s notes page.

The Acropolis — Emelpar

  1. The owner of The Acropolis may ready a component in another player’s play area.

Aeurex Mechanica — Industrex

The Atrament — Primor

  1. Both infantry must be placed on the same planet.

Dok ’N Pic’s Salvage Yard — Garbozia

  1. Cards on Dok ’N Pic’s Salvage Yard do not count towards a player’s action card hand limit.
  2. The player with The Codex cannot take cards that are on Dok ’N Pic’s Salvage Yard.
  3. If another player gains control of Garbozia, any action cards on Dok ’N Pic’s Salvage Yard will remain there when the legendary planet ability card is transferred; the new controller of Garbozia may play those action cards in the future.
  4. Dok ’N Pic’s Salvage Yard need not be readied for a player to play the action cards on it.

Exterrix Headquarters — Mallice

The Galactic Council — Mecatol Rex

  1. The Galactic Council cannot be exhausted by a player that has no unscored secret objective cards in their hand.
  2. When using The Galactic Council, the active player first discards a secret objective, shuffling it into the secret objective deck. Then, they draw a secret objective. This may result in them drawing the secret objective they discarded.

Imperial Arms Vault — Hope’s End

Ionian Fuel Refinery — Tempesta

Jupiter Brain — Thunder’s Edge

Maxis Central Control — Faunus

  1. If the gained planet was not controlled by another player, it is explored.

Mirage Flight Academy — Mirage

A Song Like Marrow — Styx