For notes about legendary planets associated with a specific faction, see that faction’s notes page.
The Acropolis — Emelpar
- The owner of The Acropolis may ready a component in another player’s play area.
Aeurex Mechanica — Industrex
The Atrament — Primor
- Both infantry must be placed on the same planet.
Dok ’N Pic’s Salvage Yard — Garbozia
- Cards on Dok ’N Pic’s Salvage Yard do not count towards a player’s action card hand limit.
- The player with The Codex cannot take cards that are on Dok ’N Pic’s Salvage Yard.
- If another player gains control of Garbozia, any action cards on Dok ’N Pic’s Salvage Yard will remain there when the legendary planet ability card is transferred; the new controller of Garbozia may play those action cards in the future.
- Dok ’N Pic’s Salvage Yard need not be readied for a player to play the action cards on it.
Exterrix Headquarters — Mallice
The Galactic Council — Mecatol Rex
- The Galactic Council cannot be exhausted by a player that has no unscored secret objective cards in their hand.
- When using The Galactic Council, the active player first discards a secret objective, shuffling it into the secret objective deck. Then, they draw a secret objective. This may result in them drawing the secret objective they discarded.
Imperial Arms Vault — Hope’s End
Ionian Fuel Refinery — Tempesta
Jupiter Brain — Thunder’s Edge
Maxis Central Control — Faunus
- If the gained planet was not controlled by another player, it is explored.